Tuesday, April 20, 2010

Players don't have "item luck", you know!

Looking at people's accounts of D&D games, I think DMs should not assume players have what I like to call "item luck". Item luck means that all items you get will fit in with the adventure or campaign you are playing. For example, just because you are mostly fighting monsters with weaknesses against fire, don't expect to always get Fire Swords and the like. This applies to both DMs and PCs. A PC should not be expecting item luck, and if he does, the DM should not comply with his expectations.
However, the DM should grant item luck INDIRECTLY. It's clever, cunning, and perfectly reasonable for a DM to give the PCs an extremely rare item that they can sell to buy the item that is strong against the monsters they are currently fighting and/or give the PCs an item that will be useful later on in the campaign or even adventure. Now, at this point, most players will be feeling indignant that if their DM reads this, he/she will not give them item luck anymore, but think about it. In real life, if you were having a headache, say, you really can't expect aspirins to drop randomly out of the sky, right?(if you do, SEE A DOCTOR!)
I once read about a DM who fits this example perfectly. He gave one of his players a Sunblade(I think it was a Sunblade, but anyway it was a fire-based sword). After finding that the Sunblade did not work very well against the monsters they were currently fighting, the player almost sold it. But just as she was going to, bam! The DM took them to a location where the Sunblade was EXTREMELY effective.
So the next time you don't get item luck, don't blame it on your DM(or me). Remember that he is just trying to make the game more realistic and may even be actually giving you item luck, just indirectly. In detective movies, the smallest clue may be significant or may come in handy. The same applies here. See you next time! :D

Note:I was inspired by Dungeonsmaster.com to make regular updates, so I'll try to update this regularly. I can't take all the credit!

1 comment:

  1. Luck or fortunity is good fortune which occurs beyond one's control, without regard to one's will, intention, or desired result. There are at least two senses people usually mean when they use the term, the prescriptive sense and the descriptive sense. In the prescriptive sense, luck is the supernatural and deterministic concept that there are forces (e.g. gods or spirits) which prescribe that certain events occur very much the way the laws of physics will prescribe that certain events occur. It is the prescriptive sense that people mean when they state that they "do not believe in luck". In the descriptive sense, luck is merely a name we give to events after they occur which we find to be fortuitous and perhaps improbable.

    Cultural views of luck vary from perceiving luck as a matter of random chance to attributing to luck explanations of faith or superstition. For example, the Romans believed in the embodiment of luck as the goddess Fortuna,[1] while the philosopher Daniel Dennett believes that "luck is mere luck" rather than a property of a person or thing.[2]

    Lucky symbols are popular worldwide and take many forms.

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